SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: Silver Pines is a gorgeous 2D Resident Evil-inspired metroidvania, with a dash of Twin Peaks, where I spent most of my time methodically stabbing monsters’ shins
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Silver Pines is a gorgeous 2D Resident Evil-inspired metroidvania, with a dash of Twin Peaks, where I spent most of my time methodically stabbing monsters’ shins
Games

Silver Pines is a gorgeous 2D Resident Evil-inspired metroidvania, with a dash of Twin Peaks, where I spent most of my time methodically stabbing monsters’ shins

News Room
Last updated: June 1, 2026 6:02 pm
News Room
Share
4 Min Read
SHARE

Welcome to Silver Pines. You might recognise it, if you’ve visited Twin Peaks or Alan Wake’s Bright Falls. It’s wet, it’s weird, it’s a bit unsettling. It’s also the last-known location of Eddie Velvet, a musician being tracked by private investigator Red Walker—that’s you. But who cares about runaway musicians when there are monsters trying to eat your face?

Ol’ Silver Pines has gone a bit Resident Evil, you see. A storm’s coming, nearly everyone has evacuated the town, and now it’s infested by grisly creatures with breathing problems. They would very much like to kill you.

(Image credit: Team 17)

With limited resources, a tiny inventory, lots of locked doors and a fair share of light puzzles, Silver Pines channels Resi a lot more than its other inspirations. You can even find healing herbs, and combine objects in your inventory.

Latest Videos From

You may like

Developer Wych Elm describes Silver Pines as a “love letter to classic survival horror”, which is also how most survival horror games seem to be described. We are infected with nostalgia. Aside from the more overt references to games like Resi and Silent Hill, it also channels classic survival horror combat, in that it is quite annoying.

Well, initially at least. I’m only able to discuss the first hour, though, and it was enough to make me consider a life of pacifism.

After my first encounter with a shadowy creature—which was, at the time, unkillable—I discovered my first weapon. A puny boxcutter. It is, unsurprisingly, not very good at killing whatever hellspawn have infected Silver Pines. And despite being a tiny blade, Walker wields it like a much slower weapon, constantly leaving himself open to attack.

Silver Pines hands-on

(Image credit: Team 17)

Even when just faced by a single foe, I’d usually end up critically wounded—and any injuries make Walker, who’s already a sluggish guy, even slower. Faced with a rapidly depleting supply of herbs, I devised another strategy.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I crouched and went for the shins.

This strategy might not be viable for the whole game, but it certainly helped in this first hour. You can just waddle up to oblivious monsters and keep slashing at their shins. And there’s nothing they can do about it. Granted, this is not fun. It takes ages and looks stupid. But I did stop needing to devour herbs.

The good news is that you’ll eventually net yourself some firearms, though expect to be spending most of your time fighting in close range, regardless of your weapon of choice.

Silver Pines hands-on

(Image credit: Team 17)

It’s a looker, at least, with characters and enemies rendered in an almost rotoscope aesthetic. In motion, it’s quite impressive—and that goes for the fights especially, unless you’re just being a lil’ shin-stabber.

But mostly I just felt a bit bored—even after a single hour. And that’s the problem with love letters. They are by their very nature derivative. I’ve done it all before. And while Capcom was able to revitalise Resident Evil with the bold switch to first-person, I’m not convinced Wych Elm is going to have the same fortune by making it 2D, which feels limiting rather than additive.

At least it’s pretty.

Read the full article here

You Might Also Like

I thought I was playing a cute little city builder about managing a fairytale town in a tree, but it turns out it’s a brutal roguelike and now all my gnomes are getting eaten by ghosts

How to get Red Coral Jewelry in Arc Raiders

‘People want MMOs’, says veteran designer Jack Emmert, it’s the publishers chasing WoW-level scope that are the problem

‘Tarkov for life’: After announcing a new sci-fi shooter, Escape from Tarkov’s creator assures players that there’s enough room in his heart for both

After 7 years, Metro 2039 brings us a voiced protagonist, old friends turned Nazis, and ‘a much darker tone’

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

News

A new platform for devices that run AI agents instead of apps – GeekWire

June 2, 2026
Games

Former Forza Horizon creative director reveals his studio’s debut racer, which is still alive despite losing Amazon support

June 2, 2026
AI

What’s in the latest build? – Computerworld

June 2, 2026
Software

Apple’s M1 MacBook Air refuses to die – Computerworld

June 2, 2026
News

Version One Ventures raises fresh capital for early bets on AI, robotics and deep tech – GeekWire

June 2, 2026
Games

Minecraft dappled forest update: everything you need to know about the next new biome

June 2, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?