SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: The designer of cult classic King of Dragon Pass says his upcoming hellish heist game is pushing the boundaries of a concept he invented in 1999: ‘There’s really nothing else quite like it’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > The designer of cult classic King of Dragon Pass says his upcoming hellish heist game is pushing the boundaries of a concept he invented in 1999: ‘There’s really nothing else quite like it’
Games

The designer of cult classic King of Dragon Pass says his upcoming hellish heist game is pushing the boundaries of a concept he invented in 1999: ‘There’s really nothing else quite like it’

News Room
Last updated: July 14, 2026 2:43 pm
News Room
Share
7 Min Read
SHARE

In 1999, designer David Dunham and his studio A Sharp released King of Dragon Pass. Part mythic fantasy RPG, part cattle management sim, King of Dragon Pass was initially a commercial failure—but it gradually amassed a cult following, and is remembered today by those with excellent taste as one of the finest narrative experiences in videogames.

Later this year, Dunham and A Sharp are launching a new twist on their narrative expertise with Thousand Hells: The Underworld Heists, a surreal, replayable set of afterlife adventures that denies easy classification. Its publisher, Kitfox Games, calls it “a systemic storybook experience;” its Steam tags say it’s a strategy RPG. Dunham, who considers it a “tactical narrative game,” said in an interview with PC Gamer that there’s a good reason for the ambiguity: Thousand Hells is the first of its kind.

“There’s really nothing else quite like it,” Dunham said.

(Image credit: Kitfox Games)

According to Dunham, Thousand Hells’ closest comparison is I Was a Teenage Exocolonist, a game where your character’s formative experiences become collectible cards used to resolve narrative challenges. Thousand Hells likewise stops the normal narrative action and enters a separate style of game to resolve conflicts or encounters—but in place of cards, you’re deploying the traits possessed by the party members you’ve hired on at the Eternal City, a fantasy Byzantium that serves as the gateway to the constellation of underworlds below.

Latest Videos From

You might have gathered your band of would-be hellfarers to reclaim a queen’s murdered sons from the courts of the dead in the Great Below, a gloomy realm where ancestors wait for the sacrificial libations sent by their descendants—inspired, Dunham said, by ancient Mesopotamian beliefs of an afterlife where “you just kind of hung out and hoped that people gave you drinks.”

Or you may be escorting a scholar into the Hell of Nightmares, a dire dreamscape pulling from the imagery of Hieronymous Bosch’s paintings of a warped and wretched underworld.


You may like

An encounter with a Soul Mother in Thousand Hells.

(Image credit: Kitfox Games)

Whichever Hell you enter, it’ll be your party’s traits that will ensure your safety—or imperil it. The adjectives that define them serve as your verbs for navigating the afterlife: A combat-trained warrior is handy if you’re confronted with a demonic ear made of knives, but a singer with a pathological case of honesty could be a hindrance if you were hoping to deceive a guardian of the dead.

“One of the writers I ended up working with noted that [your party members] have their own agency, which is a thing that most of my games do,” Dunham said. “As a player, you’re in charge—but you’re not in charge of all of the people. You may want to recruit somebody, but they say ‘No, no, no, not if she’s going. I hate her guts.’ You never find out quite why they hate her guts, but now you have to balance, well, now I can’t get the very best thief, but maybe I’ll go for the second best one.“

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

It’s a system and setting that, Dunham said, was intended to push the boundaries of storylets. Storylets are like conditional, rearrangeable nuggets of storytelling—a narrative design concept that is now a regular fixture of interactive storytelling in games from Fallen London and Wildermyth, but which Dunham reckons he independently invented in the ’90s for King of Dragon Pass. (He acknowledges that King of Chicago might have beaten him to the punch in 1987, but he wasn’t aware of its existence until years later.)

Traversing a wasteland in Thousand Hells.

(Image credit: Kitfox Games)

“Lots of games use storylets now, and I was trying to come up with a way to push that a little more in the way they’re assembled. We sometimes call it a kaleidoscopic game, because lots of pieces come together and they’re randomized,” Dunham said. “You’re not going to know what you’re going to get each time. It’s a story generator.”

Unlike King of Dragon Pass and its Six Ages successors, however, Thousand Hells is “weaving together” its collection of narrative elements and layers to deliver a satisfying, emergent story in just one or two hours—as opposed to two dozen.


What to read next

“A lot of people had never won King of Dragon Pass, or maybe even completed it at all,” Dunham said. “I was shooting for something that was hopefully closer to a movie experience of like an hour and a half to two hours. It’s a complete story. You might win, you might lose, but there’s enough that you can go back and the next time it’ll be completely different.”

A party of characters considers how to ascend an uncanny walking castle in Thousand Hells: The Underworld Heists.

(Image credit: Kitfox Games)

Thousand Hells might be experimenting with new aesthetics, new atmospheres, and new styles of storytelling, but Dunham says his priority as a game designer is the same today as it was when releasing King of Dragon Pass almost 30 years ago: Getting to make the next one.

“It’s kind of that Walt Disney answer: ‘We make movies not to make money, but we want to make enough money to make more movies,'” Dunham said. “And I’d like to be able to make another game.”

Thousand Hells: The Underworld Heists is set to launch sometime this fall. You can wishlist it on Steam now.

Read the full article here

You Might Also Like

One day before launch, extraction shooter Sand gets delayed again—oh, and it’s an early access game now, too

Rockstar’s decision to make GTA 6 fully digital is a terrible, anti-consumer move that makes me worry about the future of videogames

Call of Duty yet again promises ‘no clowny skins’ for Modern Warfare 4, but we’ve been burned before

They did motion capture on a cube

Relax, PC Gamers: We’re not getting GTA 6 on November 19, but we’ve got, um… ‘Phantom Vice Auto’ launching the same day on Steam

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

I reckon Assassin’s Creed Unity is one of the series’ best, and a former Ubisoft director agrees it’s ‘One of the most underestimated games in the series’

July 14, 2026
News

Vieu launches AI-ready map of business relationships, challenging tech incumbents – GeekWire

July 14, 2026
Games

A forgotten dungeon crawler from the Baldur’s Gate era is coming to Steam and GOG for the first time ever

July 14, 2026
News

As General Fusion makes historic Nasdaq debut, report shows global funding surged to $4.5B – GeekWire

July 14, 2026
Games

Despite adding an eternal fast travel stone, Dragon’s Dogma 2 director maintains you don’t have to use it: ‘It’s just you now have a third option’

July 14, 2026
News

Apptio co-founders reunite to launch enterprise AI startup Thira with $21M in funding led by Madrona – GeekWire

July 14, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?