SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: A terrible quest in vanilla WoW ‘holds a really special place in my heart’, says Jeff Kaplan, but was also ‘the hubris of a junior game designer who thinks he’s clever but is actually a dipsh*t’
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > A terrible quest in vanilla WoW ‘holds a really special place in my heart’, says Jeff Kaplan, but was also ‘the hubris of a junior game designer who thinks he’s clever but is actually a dipsh*t’
Games

A terrible quest in vanilla WoW ‘holds a really special place in my heart’, says Jeff Kaplan, but was also ‘the hubris of a junior game designer who thinks he’s clever but is actually a dipsh*t’

News Room
Last updated: March 12, 2026 1:49 pm
News Room
Share
6 Min Read
SHARE

The original World of Warcraft—no bells, no frills, no expansions—was a very special videogame. It was also occasionally insufferably annoying. Part of the reason it was so successful is because it was less annoying than the competition at the time, sure, but it also had some real stinkers when it came to quest design.

One of those stinkers is The Green Hills of Stranglethorn, a quest that tasks you to find a bunch of randomly-dropped pages at the behest of one Hemet Nesingwary. It is a major pain in the ass. Jeff Kaplan, who designed the thing during his stint at Blizzard, explains why to Lex Fridman in an interview this week.

Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493 – YouTube


Watch On

“[The quest] holds a lot of emotional value for me because amongst WoW players back in the day it was unanimously hated as one of the sh*ttiest, most annoying quests,” Kaplan explains. “But it holds a really special place in my heart, because first of all it was one of the few times I just wrote a short story that’s actually in the game. It’s me paying homage to Hemingway.”

Article continues below


You may like

It was also, as he colourfully puts it, “the typical hubris of a junior game designer who thinks he’s clever but is actually a dipsh*t. That’s The Green Hills of Stranglethorn summed up.”

The problem was, per Kaplan, that it was an “ant farm” quest—which is a conceptual term used to describe a designer playing god: “You’re the game designer who’s playing god and players are the ants in your ant farm and you want to see what they’re gonna do (which is not the correct way to be a good multiplayer designer), but I hadn’t learnt that yet.

“[It] was an ant farm design of ‘I’m gonna write this (honestly probably pretty sh*tty story, I haven’t read it since 2003 so god only knows if it’s any good) … I wrote the story, and then I divided it up into all these different pages.” Out of curiosity, I read it—it’s a fun little Hemingway send up, nothing wrong with it. Probably not worth the quest, though.

See, there were a lot of problems with the mechanics of the quest itself—the pages didn’t stack, and you could find multiple of the same ones, leading to a ton of inventory bloat and, if you were trying to do the quest on your own, complete and utter surrender to the RNG gods.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

There were four pages per chapter, and you needed to collect all four chapters, leading to a total of 16 individual items that could clutter up your inventory even if you didn’t have duplicates. Sure, you could compress the pages into chapters once you got all four of them, but—it sucked, is what I’m saying.

“It was kind of like that McDonalds Monopoly game where you have to have all the pieces or else you’re not gonna win … I don’t think that idea in a vacuum is horrible, but where this really fell apart was that the interface of World of Warcraft wasn’t really set up [for it].”

“Players had very limited bag space. And as they’re fighting in Stranglethorn Vale, I’m just sh*tting up their inventory with all these pages. They only needed so many! You might be unlucky and get like, three page fives, that’re just junk in your inventory.

“That was my fantasy as a designer of like—and then they’re gonna be social and meet each other and players are gonna be appreciative of each other! Eventually no-one did the quest, they just were super annoyed and went to the Auction House.”

On the plus side, Kaplan says that “it not only became a way from me to learn from my mistakes—but because I was very open with the fact that I didn’t think it was good, and that the quest had failed, it opened the door for us at Blizzard to be critical of our own work.” Hey! Swings and roundabouts. At least it’s not a 19-quest long chain about bees.

Read the full article here

You Might Also Like

Baby Steps’ designers trolled players by placing stacks of cans at the top of ‘plausible’ climbing challenges they didn’t even bother testing, and players managed to climb them all—except one

Lawn Mowing Simulator 2 takes to Kickstarter with the lushest virtual grass I’ve ever seen

You’re missing out on getting Marathon’s best loot for free because it’s hidden in a menu

Bungie provides details on Marathon’s imminent Recon buff ‘by popular demand’, revealing an improved Echo Pulse and a ‘more aggressive’ tracker drone

Slay the Spire 2 is one of the year’s biggest hits, which is a good time to remember it abandoned Unity because of the dev fee debacle: ‘That is how badly you f****d up’

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

News

Seattle startup Tin Can achieves cultural milestone – GeekWire

April 27, 2026
Games

The secret to Supermassive Games casting two Oscar winners is its focus on human-made art: ‘They know that their performance is going to come across really well’

April 27, 2026
News

Apple Leadership Pivot: Safety Net or a Noose for Innovation?

April 27, 2026
News

After a $357B wipeout, tech giant gets another chance – GeekWire

April 27, 2026
Games

Arc Raiders is finally overhauling its competitive Trials, starting with making them more fun and less frustrating

April 27, 2026
Games

How to eavesdrop and complete the Bared Fang quest in Crimson Desert

April 27, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?