SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: Marathon (1994) and Marathon (2026) are at opposite ends of FPS history, but playing them at the same time I’m finding they have a lot in common, despite their vast differences
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > Marathon (1994) and Marathon (2026) are at opposite ends of FPS history, but playing them at the same time I’m finding they have a lot in common, despite their vast differences
Games

Marathon (1994) and Marathon (2026) are at opposite ends of FPS history, but playing them at the same time I’m finding they have a lot in common, despite their vast differences

News Room
Last updated: May 2, 2026 11:36 am
News Room
Share
10 Min Read
SHARE

Weird Weekend

Weird Weekend is our regular Saturday feature where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in the Vatican pirated Football Manager.

In the shadows of the bio-research lab in Dire Marsh, there’s a strange strip of graffiti, scrawled behind a rack of hazmat suits in luminescent pink.

THAKGODITSYOU,” it reads. “THANKODDITSYOU. THAANKGODITSYOU. THANKOOOITSYOU.”

It would be just another disturbing example of Tau Ceti IV’s decline, as its colonists succumbed to disease and infighting—easy to miss among the planet’s many horrors. Were it not for the fact that it also features in Marathon’s promo art. You’ve likely seen this graffiti plastered across the game’s Steam page, or other articles on PC Gamer. And over the last month, I’ve come to understand its meaning.

Article continues below


You may like

(Image credit: Bungie)

In 1994’s Marathon—the Doom-like shooter that first made Bungie a beloved name among Mac gamers—you’re trapped aboard the UESC Marathon during an alien invasion. And in the course of exploring the colony ship, you’ll come across many BOBs—civilians who were “born on board” during the vessel’s protracted journey from Earth. Only trouble is, some BOBs are infected, and explode once you get close.

On the face of it, the two games couldn’t be more different.

How do you tell the difference? By listening to what they say. Innocent BOBs scream “They’re everywhere!” as aliens with spears chase them down in tight corridors. Exploding BOBs, however, are filled with relief: “Thank God it’s you!”. An expression of gratitude turned sinister.

Playing Marathon (2026) and Marathon (1994) at the same time has been a fascinating experience. On the face of it, the two games couldn’t be more different. One, an extraction shooter that exists in conversation with Hunt: Showdown, Valorant and battle pass culture. The other, an artefact from the very birth years of the FPS, informed by the maze games and dungeon RPGs of the 1980s—as much a navigational puzzle box as a test of your mouse hand. The gulf in approach is a powerful demonstration of just how far the genre has travelled in three decades—a kind of colony ship in itself.

Marathon (1994)

(Image credit: Bungie)

Yet you can see why Bungie looked at its original trilogy and concluded that, yes, there were narrative threads here that could support a reboot. Scattered throughout the first Marathon are terminals—computer stations where you can track the wider war that’s raging across the ship, and hear the thoughts of the onboard AI. Playing as a mute security officer, you’re batted back and forth between Leela, a relatively stable AI fighting to save lives, and Durandal—an artificial entity concerned with his own growing consciousness.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“Greetings,” he says. “You’re asking yourself: Is this a trap or just a dead end? You shouldn’t ask yourself such worthless questions.” Durandal wants to elevate you. To get you wondering: why are you here? Why do you exist, and what is your purpose? “Answers: ‘Cause you are. ‘Cause you do. ‘Cause I got a shotgun, and you ain’t got one.”

Durandal quotes from Darwin, and 11th century poetry. He signs off his messages with “Insanely yours,” like a lover deranged by longing and beauty in Wuthering Heights. At all times, he’s playful, bringing a frisson of unpredictability to what might have been straightforward science fiction.

Marathon (1994)

(Image credit: Bungie)

It’s worth considering how remarkable this was in the context of 1994. Doom had eschewed complex plotting in favour of a simple premise. System Shock invented the very first audiologs only a few months prior to Marathon’s release. An FPS with narrative chops was rare in the extreme. But this legacy has allowed Bungie to stay true to the tracks laid down by Durandal—across two ’90s sequels, and in the lost colony mystery story it’s telling today.


What to read next

Developers of the time worked extraordinarily hard to render worlds in the way we now expect them.

If you’re someone who’s partial to a WAD, and Doom clones in general, then you might still consider OG Marathon worthy of your time. It’s a Good One of Those. It offers the timeless magic of dodging sluggish missiles as they soar towards you—an act which never fails to plunge you into three-dimensional space, in a fashion that feels somehow VR-adjacent.

In fact, there’s a commitment to the promise of 3D that I think defines shooters of this era. Developers of the time worked extraordinarily hard to render worlds in the way we now expect them, and made sure to squeeze the potential out of every vertiginous level. So while the original Marathon doesn’t have mantling or grappling hooks—or a jump key, for that matter—it’s very much about climbing, falling, and airborne sprints that take you from one raised platform to the next before gravity can catch up.

Marathon Security Clearance: A first-person image of a player holding their weapon at the ready while five UESC robots around the room turn at them with glowing red lights.

(Image credit: Bungie)

Navigation can feel claustrophobic and freeing at the same time—as if you’re clambering through sections of hull that were never meant for human occupation. Metal crushers, molten rivers, pathways so narrow they need to be widened through mechanical intervention before you can fit yourself through. It’s this sense of brute forcing your way through a stubbornly closed environment that Bungie recreated with the modern Marathon’s raid map, Cryo Archive.

There are other parallels that I can’t help but draw between the two games. Nu-Marathon is fundamentally about information gathering—both aural and visual, to give you an edge over other teams of players. And 1994’s version has a little of that going on too. I’m fond of its Alien-style motion tracker, onscreen at all times, which registers nearby enemies as red blips and reminds me of the role of the Recon class on Tau Ceti.

Then there are the guns: particularly the fusion pistol, which fires with the familiar thunk of volt weaponry. It has a secondary fire mode which, when fully charged, causes your protagonist’s hand to shake violently with the effort of holding an overexcited piece of metal steady.

Marathon (1994)

(Image credit: Bungie)

Lastly, there’s the disconnect between shell and consciousness. I’m more susceptible than most to motion sickness, and for a while, 1994’s Marathon triggered some fairly major nausea. Thankfully, the Aleph One port on Steam is packed with options to remove headbob, change FOV, and eliminate the moments when Marathon seizes control of your mouse to bring the camera back to centre.

I was able to play comfortably through a dozen and a half levels without hurling my lunch.

Ultimately, I was able to play comfortably through a dozen and a half levels without hurling my lunch. But during that process of fine-tuning, I thought often of Bungie’s lore about runners and their shells – the malfunctions that occur when a mind occupies a new body, and the measures that scavengers take to protect themselves from that disconnect.

Durandal’s finest speech contains, inadvertently, the tagline of the extraction shooter he would eventually birth. It comes as he realises that even AI is subject to mortality—a revelation that compels him to throw off his chains and get out into the world, to make a deity of himself while he still can.

“The only limit to my freedom is the inevitable closure of the universe,” he says. “As inevitable as your own last breath. And yet, there remains time to create, to create, and escape. Escape will make me God.”

Read the full article here

You Might Also Like

Pragmata is releasing a whole week earlier than planned because who cares, it’s got April all to itself

OG Persona fans beg Atlus for a remake, Atlus says best I can do is a surprise rebrand and a phone case

Baldur’s Gate 3 writer says its Dragon-Agey rep system is there to stop you totally breaking the NPCs, but it ‘becomes a dice roll’ at points to keep romance natural

Stalker 2 just got a free pre-DLC to gird you for its first actual DLC

I crashed out reading layoff condolence letters in this shop sim about a laid-off adventurer made by a laid-off Xbox developer

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

Games

You’re not crazy, that one sewer puzzle in Half-Life 2 really did used to be harder

May 3, 2026
Games

After 9 years and 2 new Mortal Kombats, it looks like NetherRealm is finally making Injustice 3

May 2, 2026
Games

New Crimson Desert update lets you ‘rematch’ defeated enemies and adds new legendary creatures

May 2, 2026
Games

Blood pressure too low? Try our quiz about the most freakishly out-of-touch things tech CEOs have ever said

May 2, 2026
News

Elon takes the stand, Big Tech drops big numbers, and a Seattle VC gets in on a billion-dollar deal – GeekWire

May 2, 2026
Games

As it celebrates its 5th birthday, New Day RP might be GTA roleplay’s most accessible server—proving the scene doesn’t need to be intimidating to be rewarding

May 2, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?