SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: Rec Room shutting down: Once valued at $3.5B, social gaming platform finds profits elusive
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > News > Rec Room shutting down: Once valued at $3.5B, social gaming platform finds profits elusive
News

Rec Room shutting down: Once valued at $3.5B, social gaming platform finds profits elusive

News Room
Last updated: March 31, 2026 1:32 am
News Room
Share
6 Min Read
SHARE

Rec Room, the Seattle-based social gaming company once valued at $3.5 billion, is shutting down its platform on June 1, leaving the future of the company and its employees unclear.

The company made the announcement Monday afternoon, saying it couldn’t find a path to profitability even after serving more than 150 million players over the past decade.

“Despite this popularity, we never quite figured out how to make Rec Room a sustainably profitable business,” the company said in its post announcing the news. “Our costs always ended up overwhelming the revenue we brought in.”

The post did not address the future of Rec Room Inc. as an entity or whether its intellectual property and technology would be sold. We’ve contacted Rec Room for more information.

An investor in Rec Room, speaking on condition of anonymity, said there is a transaction related to the decision that has yet to be publicly announced. PitchBook had flagged Rec Room as a likely acquisition target. The company had not raised new funding in more than four years.

The platform will go dark at noon Pacific on June 1. Starting immediately, Rec Room is blocking new account creation, new friend requests, and new subscriptions to its Rec Room Plus membership. Creators can no longer publish new monetized content. Token purchases end May 1, creator earnings stop May 18, and a final creator payout will be processed on June 1.

Rec Room users, posting in the community Discord server, expressed shock and surprise, with some holding out hope that the announcement was an early April Fool’s joke.

Alas, it appears not.

“We spent a long time trying to find a way to make the numbers work,” the post said. “But with the recent shift in the VR market, along with broader headwinds in gaming, the path to profitability has gotten tough enough that we’ve made the difficult decision to shut things down.”

The company said it was making the decision now “while we still have the ability to wind things down thoughtfully and do right by the people who built this with us.”

Nick Fajt, co-founder and CEO of Rec Room, in Seattle in 2017. (GeekWire File Photo / Kurt Schlosser)

Rec Room was founded in 2016 by Nick Fajt, Cameron Brown and a handful of other co-founders under the name Against Gravity. The Seattle startup built a cross-platform social gaming app that lets players create and share games, virtual goods and experiences across phones, consoles, PCs and VR headsets.

The company attracted backing from Sequoia Capital, Index Ventures, Madrona Venture Group, Coatue Management and others, raising $294 million across six rounds. Its December 2021 Series F valued the company at $3.5 billion, making it one of Seattle’s most prominent unicorns.

Rec Room’s popularity surged during the pandemic as players flocked to virtual hangouts, and the company said it surpassed 100 million lifetime users. But growth in the broader gaming market slowed in the years that followed, and Rec Room’s ambitions outpaced its revenue.

Rec Room laid off 16% of its staff in March 2025 and then cut roughly half its remaining workforce five months later, eliminating 141 positions and shrinking from about 310 employees to just over 100 people at the time.

Fajt said back then that the company needed to become self-sustaining and could no longer count on raising more money, but noted that Rec Room had enough runway to operate into 2029.

“If we had just kept going, we would have run out of money in the next couple of years,” he wrote at the time. “And with no money left, we would have had to lay everyone off.”

The company bet heavily on a vision of letting anyone create games on any device. It rolled out AI features including Maker AI for game creation and an artificial intelligence companion called Roomie, though the per-user costs of AI exceeded subscription revenue.

As of last September, revenue from user-generated content was growing about 70% year over year, and creators earned more than $1 million in a single quarter for the first time.

However, as noted by Fajt in public posts, the margins on user generated content were thin: Rec Room keeps only about 30 cents of every dollar of sales of user-generated content, after paying platforms and creators, compared with 70 cents on sales of first-party content.

Read the full article here

You Might Also Like

GeekWire Podcast takes the train across the lake to Microsoft – GeekWire

Microsoft’s new Xbox chief makes first major change, cutting Game Pass price, but with a catch – GeekWire

AWS targets AI slop with new spec check in Kiro coding tool, amid scrutiny of agent reliability – GeekWire

FAQ: What the millionaires tax means for Seattle startup founders, investors, and tech workers

Inside the courthouse as Microsoft’s $13B OpenAI bet goes on trial – GeekWire

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

News

‘Lean Startup’ author reveals his one regret about his bestselling book — and how his new one fixes it – GeekWire

May 15, 2026
Games

Videogame pirates scold each other after Subnautica 2 developers are taunted with illicit copies

May 15, 2026
Games

GamesRadar has decamped to Kyoto to bring you some killer world premieres and trailers straight out of BitSummit Punch 2026

May 15, 2026
Software

For May, Patch Tuesday means 139 updates — but no zero-days – Computerworld

May 15, 2026
News

Sci-fi author’s last novel links ancient Minoans and Pacific Northwest

May 15, 2026
Games

Another metaverse is set to die in June

May 15, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?