SUBSCRIBE
Tech Journal Now
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Reading: After 16 years of exploring the final frontier, Star Trek Online devs are ‘trying new things’ and ‘trying to push the boundaries’ of what they can achieve
Share
Tech Journal NowTech Journal Now
Font ResizerAa
  • News
  • Reviews
  • Guides
  • AI
  • Best Buy
  • Games
  • Software
Search
  • Home
  • News
  • AI
  • Reviews
  • Guides
  • Best Buy
  • Software
  • Games
  • More Articles
Have an existing account? Sign In
Follow US
© Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Journal Now > Games > After 16 years of exploring the final frontier, Star Trek Online devs are ‘trying new things’ and ‘trying to push the boundaries’ of what they can achieve
Games

After 16 years of exploring the final frontier, Star Trek Online devs are ‘trying new things’ and ‘trying to push the boundaries’ of what they can achieve

News Room
Last updated: July 9, 2026 5:56 pm
News Room
Share
10 Min Read
SHARE

It’s the 16th anniversary of Star Trek Online this year, and the 60th anniversary of Star Trek itself. That’s an absurdly long time for both MMOs and TV shows. For fans of the shows, though, it’s bittersweet, as the two remaining ones are now rushing towards their post-cancellation conclusions. Star Trek Online, on the other hand, feels like it’s entering a new era.

OK, I might be getting a wee bit ahead of myself, but things are definitely changing. Earlier this year, Cryptic Studios’ former CEO, MMO heavyweight Jack Emmert, returned, taking up the CEO mantle once more. And just as critically, Cryptic and publisher Arc Games were able to extricate themselves from owner Embracer—a company that’s mostly known for buying studios and killing them.

(Image credit: Cryptic)

It’s going to take time to really see the impact of these changes, but STO’s new Undiscovered update does feel different—for numerous reasons. The ongoing storyline has been temporarily paused, one of STO’s oldest arcs has been completely remade, with two Voyager veterans returning to voice their characters, and there’s a big push to make sector space a bit more interesting—namely by revamping Deep Space Encounters.

Latest Videos From
Thomas Marrone

Thomas Marrone

Executive Producer

Thomas Marrone has been working on Star Trek Online since 2010, serving as art director before becoming executive producer. His ship designs have also managed to escape STO, and you can see his Voyager B Pathfinder-class ship, along with the Enterprise F Odyssey-class ship, in Picard.

Executive producer Thomas Marrone tells me that he’s “really grateful to have Jack back”, and that the returning CEO has been interested in Cryptic’s STO team “trying new things and asking a lot of questions”.

Marrone doesn’t want to call it a “rut”, but prior to the changes, the team found itself in a comfortable rhythm.


You may like

“We had a rhythm of here’s an episode, here’s a TFO [Task Force Operations are the dungeons and raids of STO], here’s a couple patrols, here’s an episode, here’s a TFO, here’s a couple patrols. And that was great, and I know people enjoyed it, because we have all the metrics. That’s just what you do as a live service company, but with Jack back, we do have a mandate to try new things, and to look at, are there ways to give people something new every update. Undiscovered is one of the first examples of this.”

Star Trek Online: Undiscovered

(Image credit: Cryptic)

Undiscovered’s remade storyline and Deep Space Encounters still tick all the traditional STO boxes. They’re extremely replayable and won’t take a million hours to finish. Episodes are brisk (though not rushed) and the sector space encounters aim to be 15-minute adventures. With both comes new rewards, new and returning characters, and more voice acting. And the update launched with an event that will see players rewarded with a gigantic Bird of Prey.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

It’s not entirely unfamiliar, then, but as Marrone says, it’s a “different flavour”. And instead of adding, say, a new storyline or multiplayer diversion onto a creaky frame, the update is attempting to patch up the frame itself. “It’s really geared at making the game feel alive and feel like it’s worth flying around and exploring sector space in a way that I don’t think we had before.”

Emmert has enabled this, says Marrone. “Jack has encouraged us to think about new ways of building content for the game that isn’t just the same thing over and over again.”

Flo McQuibban

Flo McQuibban

Senior Narrative Designer

Flo McQuibban has been working on Star Trek since 2020. She was the main writer on Paradox’s Star Trek: Infinite and now crafts STO’s narrative as well as directing veteran Star Trek actors like Jeri Ryan.

Senior narrative designer Flo McQuibban says the team is “trying to push the boundaries” of what they can achieve both narratively and mechanically—”within the limit of what’s possible with our development timeframe of our resources”.


What to read next

Star Trek Online: Undiscovered

(Image credit: Cryptic)

That last part is important. After Embracer acquired Cryptic, it gutted the team and put a mobile studio in charge of Cryptic’s MMOs. And while the Embracer days are behind it, Cryptic’s still having to run multiple MMOs without the resources that, say, Blizzard or Square Enix have available to them. So when it wants to do something new, like remake an arc, that needs to be the focus.

Game development is a zero sum game.

Thomas Marrone

So don’t expect Cryptic to immediately jump right into another old arc to remake it.

“I mean, we’d love to,” says Marrone. “There are so many other arcs that are really cool and have good bones. The Iconian War is another great example of something that could really use some help, at least with the cutscenes. Unfortunately, game development is a zero sum game, in that we have this much time to make this much stuff.”

But that certainly doesn’t mean it won’t happen. STO has a legacy of tweaking old stories. Indeed, the story that was just remade had been given a glow up a few years before it was put in the vault—though it wasn’t even close to the extent of the Undiscovered changes. But Cryptic has to balance out any trips back in time with producing brand new storylines and activities.

A Lexington-class vessel

(Image credit: Arc Games)

So how does STO keep going for another 16 years? McQuibban thinks maintaining a good relationship with the community is the trick.

“We’re a very communicative development team,” she says. “And I feel like the playerbase has a lot of empathy back towards us, and grace and patience for when we are transparent and in regular discussion with them … I think that’s going to be key, and it’s part of like empathy towards the players. We hear you, and we see you, and your feedback; maybe it’ll take a while to fix, but we’ve seen it, and we’ve logged it, and we’re gonna consider it and figure it out together.”

It can be challenging, though, “as the game gets older, technologies advance, expectations change about what’s in a game,” says Marrone. But it helps that “STO is blessed with a very, very high rate of retention”. I’ve been playing STO since 2010, and somehow have managed to keep playing despite the nature of my job, meaning I’m constantly bouncing between games. And it’s backed up by the concurrents, too, which are not incredibly high, but have been remarkably stable over the last decade.

Star Trek Online promo image - spaceships in combat

(Image credit: Cryptic Studios)

So while the team has this mandate to experiment, one of the other things Emmert has been encouraging is, as McQuibban mentioned, empathy. “Jack said right when he got back that he wants us to have empathy for the player,” says Marrone. “So that means that we play the games ourselves, that we understand the experience of playing the game, and that we understand, hey, this isn’t so great, this is really cool, we should do more of this, we should do less of this, we should fix that.”

As long as the team maintains this relationship with STO’s players and understands what they want, reckons Marrone, “that is, I think, going to carry us; it’s the relationship that’s carried us this far”.

With Paramount’s plans for Star Trek still up in the air, and the last two shows going into their final seasons, Star Trek Online is going to need to keep the flame burning. I’m pretty confident it’s up to the task.

Read the full article here

You Might Also Like

How to complete Arc Raiders Converging Paths project

How to get Troilite in Subnautica 2

Forza Horizon 6 Series 1 overview and the Festival Playlist challenges this week

The Sims 3 review (2009)

Subnautica 2’s early access roadmap promises quality-of-life additions, co-op improvements, and—eventually—new biomes and creatures

Share This Article
Facebook Twitter Email Print
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad image

Trending Stories

News

Despite business angst, Washington climbs in CNBC’s state rankings — but still trails its former standing – GeekWire

July 9, 2026
Games

Palworld studio says delete your old mods before the 1.0 release: ‘Disabling them is not enough’

July 9, 2026
News

Pulse Space wins $40M from Space Force to work on laser power – GeekWire

July 9, 2026
Software

Apple finally calls time on 15-year-old device support – Computerworld

July 9, 2026
News

Echodyne opens $40M radar factory near Seattle to meet booming demand for drone detection – GeekWire

July 9, 2026
Games

Where to find the Ito region Treasure Hunt in Forza Horizon 6

July 9, 2026

Always Stay Up to Date

Subscribe to our newsletter to get our newest articles instantly!

Follow US on Social Media

Facebook Youtube Steam Twitch Unity

2024 © Prices.com LLC. All Rights Reserved.

Tech Journal Now

Quick Links

  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?